Mandelbulb 3D ~ Sphereheightmap by XtremeFractals2, journal
Mandelbulb 3D ~ Sphereheightmap
This is kind of a continuation of my previous journal about the flat plane type of heightmap. So this will cover the sphereheightmap. I'm going to start off with the same image we ended with previously. It already has the brick floor made with the standard HeightMapIFS formula in position 1. Those parameters are at the end of this tutorial. Let's have at it!
As I mentioned before, I prefer to place heightmaps, sphere heightmaps and dIFspheres in the first formula slot, because in my work I am much more apt to add extra escapetime formulas to the end of my formula string. Also as I said before, I usually leave an empty formula slot in positio
I am such a slacker sometimes! I haven't wrote a journal since November of last year, sheesh... :( So it's tutorial and tips time!
I use background images a good little bit in my Mandelbulb scenes, mostly clouds and skies, but sometimes mountains as well. It's a rare occasion indeed to find a background image that works well without some form of adjustment to get it to blend in and become an integral part of your work rather than something that just doesn't fit. I think it's important to spend the time to blend the background into your work, because if you don't, it can really distract from the Mandelbulb 3D scene you've created and perhaps
MandelBulb3D DEcombinate Mix Mode Tutorial by LukasFractalizator, journal
MandelBulb3D DEcombinate Mix Mode Tutorial
Hello everyone! Glad to see you all around! I've been testing new possibilities in Mandelbulb3D and I found easy and clever way, how to save your render time to make fabulous and outstanding pieces. Let me explain you what I'm talking about here!
As the title says, there's a "Mix" mode in DEcombinate function. It remained unused for quite a time. It's time to make revolution.
First of all, let's start with something basic, like bulbs! I will explain each step and every single thing to make you understand the technique! Ok, Let's go.
I suppose you already opened your Mandelbulb. And now:
1. In first formula slot place _AmazingBox formula,
Mandelbulb 3D v1.91 Released - With Mesh Module!! by mandelbulb3d, journal
Mandelbulb 3D v1.91 Released - With Mesh Module!!
Hi there folks! :wave:
I'm very pleased to announce that the latest version of Mandelbulb 3D - v1.91 - has been released by Andreas - AKA Thargor6. ~thargor6 (https://www.deviantart.com/thargor6)
You can download 'Mandelbulb3Dv191.zip' for free from: http://www.fractalforums.com/index.php?action=downloads;sa=view;down=64
The big news of course - and this is something I know lots of users have been asking for - is the addition of what Andreas has termed the 'BulbTracer'. This will allow the creation of exportable 3D meshes directly from M3D! :wow:
Here's Andreas' own rundown of the new feature:
"Here is the new MB3D release with the first version of a new module called "
Tutorial!!!! How to use animated height-maps using by snicker02, journal
Tutorial!!!! How to use animated height-maps using
Tutorial!!!! How to use animated height-maps using new 1.90 MB3D
https://youtu.be/DCLtX29S-4k
thargor6 (https://www.deviantart.com/thargor6) thanks for the GREAT update!!!
Christmas Contest - XtremeFractals by TheXtremeFractal, journal
Christmas Contest - XtremeFractals
It's That Time Again! It's The Xtreme Fractal's Christmas Contest!!
Is it sentimental & overdone? Of course it is - be we love it anyway!
The Rules
• Entries must be a fractal that has Christmas as its theme. At the bottom of this announcement are some excellent examples. Also see this journal from 2014 by ~GrannyOgg (https://www.deviantart.com/grannyogg) - GrannyOgg (https://www.deviantart.com/grannyogg) for ideas & techniques.
• Entries can be any of the three types of fractal categories: Raw Fractals, Fractal Manipulations or Fractal Animations.
• Entries must have been posted on or after the date of this announcement.
• Only two entries per member allowed.